If I have 10-15 health left a weapon on an overwhelm unit, a torch or two and an obliterate and I'm dead. If I have a blocker up they just torch and obliterate it. If I wipe their board they just put out 5 more units. Even if I draw well they always overwhelm me. I'm playing a feln control deck and a TJP chalice deck. Everyone plays it and I don't seem to be able to counter it.
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Weapons can also be swapped out, if you choose to draw one but don’t want to waste the ammo immediately.I'm getting pretty frustrated with aggro. Weapons are as they are described – cards that grant new weapons the character can use, including melee and ranged weapons with limited ammo. Power-ups are more temporary, but still important as the maps have no power-ups to grab – what you bring is what you get, but you hold control of when you use it.
Eternal card game review 2017 upgrade#
Upgrade cards have a slower draw time, but power up your character for the rest of the match.
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If Digital Extremes can deliver on that goal, The Amazing Eternals will have both a casual and competitive scene that’s never stale.Ĭards come in three core varieties: power-ups, weapons, and upgrades. So they’ve set out with an ambitious goal to release new content every week, often in the form of cards. The design team feels that one of the core engagements in card games is the release of new cards and card expansions, constantly changing and evolving the game’s meta. In short, you can go heavy if you choose, but a balanced deck will be more useful. However, cooldowns on activating these cards increase with rarity, and with short matches (the current mode in testing is on a 15 minute timer), a player is unlikely to activate all of their most powerful cards during the match.
Eternal card game review 2017 free#
There is also no power cap on decks: players are free to load decks with whatever cards they want. To avoid the RNG element of card games, decks are built by the player in a static order, meaning cards will appear in the exact order the player assigns them. Unlike Paragon and Paladins, where cards play a more passive role in stat boosting, the cards in The Amazing Eternals take the place of skills. Each character is designed to pull on one of these themes from an earlier entertainment era, while designed to feel vibrant and modern.Ĭentral to the gameplay is the card system. These include Winter, an assault character with a Doctor Who “Cyberman” feel, and Bristle, a tank that draws inspiration from sci-fi horror films like The Swamp Thing. The Amazing Eternals has just launched closed beta with six characters currently playable while the team gathers feedback from testers. The board game does play a key role in The Amazing Eternals: it serves as a measure of meta progress, and each time you go forward a space on the board, you unlock something new, from packs of cards to new characters to game pieces to place on your board. When you go to play the game, it sucks you into the board itself and brings you to a new dimension where you battle as one of the Eternals, gathering keystone energy and bring it back to the board to progress.
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The team spins a fantasy for me: what happens if as a kid, you go into the basement of your parent’s house and you find all your parents’s old board games collecting dust – but instead of finding Jumanji, you find “The Amazing Eternals,” a game that has a strange glowing piece to it. And yet after seeing a private demo, I have a good feeling that The Amazing Eternals will find its own place without falling into the “clone” trap.
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A card-based hero shooter with a 70’s retro-pulp aesthetic, TAE will have quite a bit to prove in a market that’s currently trending hero shooters including Paragon, Overwatch, and Paladins. Alongside Warframe and the newly announced Survived By, the Digital Extremes booth at PAX West offered a chance to get more familiar with The Amazing Eternals (formerly Keystone).